![]() The game takes place in the middle of a zombie invasion in NY. Your goal here is to find out what caused the apocalypse while crashing the undead and trying to stay alive. Therewith, You get to pick between 5 character classes and join the wolf squad. The game covers over 150 missions you’ll need to pass so it’s quite time-consuming. Plus, it’s a multiplayer game so you diversify your experience fighting with other users. As for the gamepads, the game supports a wide variety of those. ![]() Since version 1.5, the change-log and other documentation can be found at.Syncing the controller to the game is quite easy - just connect it via Bluetooth. Added Chinese-Traditional language and improved translations for others.Telnet port can now be specified in the config.Telnet socket no longer opens on headless build when telnet access is off (reduces DoS attack potential).Added a _filterChatMessage() call which can be used by servers to intercept/modify/block all chat messages.bsInternal._disconnectClient() now takes an optional banTime arg (in seconds, defaults to old value of 300).Minor logging tweaks to debug server hangs.Added a password option for telnet access on server builds.Fixes an issue where a client rejoining a server after being kicked could get stuck in limbo.Increased security on games that list themselves as public.All joining players must now be validated by the master server or they will be kicked. This will let me globally ban accounts or ip addresses from joining games to avoid things like ad spam bots (which has been a problem this week). Clients sending abnormal amounts of data to the server will now be auto-kicked.Mostly a maintenance release (real work is happening in the 1.5/2.0 branch) - minor bug fixes and a few language updates.Google deprecated some older SDKs, so the minimum Android supported by this build is now 4.4.Fixed an issue where server names starting and ending with curly brackets would display incorrectly.Fixed an issue where an android back-button press very soon after launch could lead to a crash.#BOMBSQUAD DRAGULA DROP THROUGH UPDATE#įixed a few minor oustanding bugs from the 1.4.139 update.Fixed a longstanding bug in my huffman compression code that could cause an extra byte of unallocated memory to be read, leading to occasional crashes.Fixed an issue in my rigid body simulation code which could lead to crashes when large numbers of bodies are present.Fixed a potential crash if a remove-player call is made for a player that has already left. Added some slick new client-verification tech.Server list now re-pings servers less often and averages ping results to reduce the amount of jumping around in the list.Added an option to the server builds to point to a server-stats webpage that will show up as an extra link in the server browser (in client 1.4.139+). Lots of internal code cleanup and reorganization before I dig into networking rework (hopefully didnt break too much).Removed SDL library from the server builds, so that’s one less dependency that needs to be installed when setting up a linux server.This will return a player’s signed-in account-id (when it can be verified for certain) Added a ‘get_account_id()’ method to the bs.Player class.Going forward it should be pretty much impossible to fool a server into thinking you are using a different account than you really are. Slowly cleaning up Python files (hoping to move closer to to PEP 8 standards and eventually Python 3).#BOMBSQUAD DRAGULA DROP THROUGH ANDROID#.#BOMBSQUAD DRAGULA DROP THROUGH UPDATE#.
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